Cue Fade out Time

Questions or discussions about the Titan and classic consoles and software.

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CSmithDesign
Posts: 117
Joined: 25 Jul 2011, 00:45

Cue Fade out Time

Postby CSmithDesign » 04 Apr 2013, 04:52

Does this function work as I'm expecting? I've got a cue list with 4 cues and 4 fixtures. in Cue 1, fixture 1 is 100% intensity. In Cue 2, fixture 2 is 100% intensity and fixture 1 is 0%, repeat for the rest of the cues.

I have the fade in time to every cue at 0 and the fade out time at .5, but none of the fixtures fade out at .5 when cued, they snap out at 0. I've tried programming it several ways and it does not work as I'm hoping. How does this function work?

Thanks in advance.
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niclights
The eManual
Posts: 4461
Joined: 24 Sep 2004, 01:06
Location: UK

Re: Cue Fade out Time

Postby niclights » 05 Apr 2013, 00:42

Unfortunately it looks like there is an issue where any values after a decimal point are ignored for fade out and delay out.

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