Code: Select all
<step>Group.CheckIfGroupExists(101, "Palette.Numeric.IsValid")</step>
<step pause="0.5">
{
if(Group.Numeric.IsValid) {
Group.RecallGroupNumeric(101);
Programmer.Editor.Fixtures.SetControlValueById(48,1,0.5,true,true);
Palette.StoreMenu.StoreOnButton("Positions",0);
Programmer.Editor.Clear(2, true, true, 0);
}
}
</step>
<step pause="0.001">Handles.SetSourceHandle("Positions", 0)</step>
<step pause="0.001">ActionScript.SetProperty("Handles.CurrentUserNumber", userNumber:101)</step>
<step pause="0.001">Handles.SetUserNumber()</step>
<step pause="0.001">ActionScript.SetProperty("Handles.PendingLegend", "Spot Move Check")</step>
<step pause="0.001">Handles.SetLegend()</step>
<step pause="0.001">Handles.ClearSelection()</step>
this creates the controll palette
Code: Select all
<step>Palette.CheckIfPaletteExists(101, "Palette.Numeric.IsValid")</step>
<step pause="0.5">
{
if(Palette.Numeric.IsValid) {
Group.RecallGroupNumeric(101);
...
...
...
Playbacks.PlaybackEdit.Exit();
}
}
</step>
and this is in short the later following macro that creates a movement shapr for group 101 if the preset 101 is existing.
and here its gettin wierd x) even if the palette preset is not existing, it creates the movement shape :/
i have no idea why x)
any ideas?