Bump macro

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LGSsupport
Posts: 13
Joined: 17 Nov 2020, 21:02

Bump macro

Postby LGSsupport » 04 Aug 2025, 17:06

Hi,

I have some bump macro’s that uodate pallets ik cue lists. Now i know that in MA you can create release pallets so you can remove attributes from al pallet with a macro.
Like you have a gobo in your all pallet for your bumps but you want to remove it out of the pallet and the cuelist.

Does anyone knows a way to get this done in Avo?
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Gregory
Posts: 1379
Joined: 14 Dec 2007, 15:25
Location: London, United Kingdom
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Re: Bump macro

Postby Gregory » 15 Aug 2025, 21:14

Although you wouldn't be able to store it as a palette, what you might be able to do is use Off on all the attributes you want to remove from palettes or cues and then merge that into the ones you want.

In principle in should be possible to write a macro to set attributes to Off in the programmer. There are functions like Programmer.Editor.Fixtures.SetControlOff or Programmer.Editor.Fixtures.OnOffFixtureControls. Both of these expect fixtures to be selected in the programmer first, the latter uses the attributes selected using the OnOff selection.

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