“Flash” Playback with Mask FX also stops movement shapes – workaround?
Posted: 03 Oct 2025, 20:01
Hello everyone,
I usually manage my light show with two separate cue lists: one for dimmer FX and one for movement FX, both created using the Shape Generator.
I’d like to create a “flash” playback that sets the dimmer to 100% and the color to white for all moving heads in a group, as a temporary punch effect.
My goal is for this playback to only interrupt the dimmer FX, leaving the movement shapes running as they are.
However, even when I apply a Mask FX, triggering the playback still stops the movement shapes, which I don’t want.
Has anyone found a solution or a workaround to make this flash effect work without stopping the movement FX?
Thanks a lot!
I usually manage my light show with two separate cue lists: one for dimmer FX and one for movement FX, both created using the Shape Generator.
I’d like to create a “flash” playback that sets the dimmer to 100% and the color to white for all moving heads in a group, as a temporary punch effect.
My goal is for this playback to only interrupt the dimmer FX, leaving the movement shapes running as they are.
However, even when I apply a Mask FX, triggering the playback still stops the movement shapes, which I don’t want.
Has anyone found a solution or a workaround to make this flash effect work without stopping the movement FX?
Thanks a lot!