Windows (Channel Grid, Others) Not Updating
Posted: 09 Jun 2017, 16:27
Titan 1, v 1.10 under Windows 7 Pro 64 Bit.
Passmark 2470 overall, decently above recommended specs in all areas.
Few Questions:
Stuff not updating
So what I'm seeing is things like channel grid, and cue data not updating with changes. I'm having to close and reopen the window for the values to refresh.
I'm thinking this shouldn't be the expect behavior.
Once I close and reopen the channel grid, and then modify values it will update for a while then at some point stops doing so.
Closing and reopening the window will fix it for a while but after various operations (and I haven't empirically nailed down exactly which operation it is) it will then stop updating.
Seeing similar issues with things like selected groups not updating.
Second question:
Align Fixtures and Position Palettes
When using align fixtures (adding another fixture to a cue), is the normal process:
Include (select cue) to put it in the programmer.
Select fixture(s) to copy data to
Hit Align Fixtures
Select fixture(s) to copy data from
Hit Align again
While that's working I'm wondering if you have to do the include thing first.
Also, when doing so it copies the actual pan/tilt value over to the "new" fixture(s).
Shouldn't it be pulling the palette reference as opposed to the literal PT value?
In this example I was building a series of "solo" cues for each of the band positions.
I'd built a series of palettes for each band position with every fixture focused on that position.
Then I was selecting the "solo" fixtures, setting the various values, and storing that as a cue, and to do the next one was copying that cue, selecting the fixtures in the cue and calling the PT Palette for the position in question, then adding the new fixtures that were appropriate for the solo of the position in question and aligning those to one of the fixtures from the previous solo loaded in the programmer via the include. I'd then save that as the new solo, set the legend, and then go delete the unnecessary fixtures from the previous cue. I was sort of expecting it to reference the Position Palette when doing the align.
Set Legend Oddities
I'm not sure how I've gotten it into this mode, but it's happened a few times and I'm not sure how it got there and how to make it stop.
What I'm seeing is when I hit set legend at some point it keeps remembering the text used previously. So I go to create a new cue someplace, and the legend auto populates with the text from the previous time I created a cue. While at times that might be useful, at other times it's troublesome as you end up with multiple cues with the exact same name if you aren't paying close attention.
Couldn't find anything easily in the manual to explain this behavior.
If there's a better / more efficient way of approaching any of this, I'm all ears.
Thankee..
Mark
Passmark 2470 overall, decently above recommended specs in all areas.
Few Questions:
Stuff not updating
So what I'm seeing is things like channel grid, and cue data not updating with changes. I'm having to close and reopen the window for the values to refresh.
I'm thinking this shouldn't be the expect behavior.
Once I close and reopen the channel grid, and then modify values it will update for a while then at some point stops doing so.
Closing and reopening the window will fix it for a while but after various operations (and I haven't empirically nailed down exactly which operation it is) it will then stop updating.
Seeing similar issues with things like selected groups not updating.
Second question:
Align Fixtures and Position Palettes
When using align fixtures (adding another fixture to a cue), is the normal process:
Include (select cue) to put it in the programmer.
Select fixture(s) to copy data to
Hit Align Fixtures
Select fixture(s) to copy data from
Hit Align again
While that's working I'm wondering if you have to do the include thing first.
Also, when doing so it copies the actual pan/tilt value over to the "new" fixture(s).
Shouldn't it be pulling the palette reference as opposed to the literal PT value?
In this example I was building a series of "solo" cues for each of the band positions.
I'd built a series of palettes for each band position with every fixture focused on that position.
Then I was selecting the "solo" fixtures, setting the various values, and storing that as a cue, and to do the next one was copying that cue, selecting the fixtures in the cue and calling the PT Palette for the position in question, then adding the new fixtures that were appropriate for the solo of the position in question and aligning those to one of the fixtures from the previous solo loaded in the programmer via the include. I'd then save that as the new solo, set the legend, and then go delete the unnecessary fixtures from the previous cue. I was sort of expecting it to reference the Position Palette when doing the align.
Set Legend Oddities
I'm not sure how I've gotten it into this mode, but it's happened a few times and I'm not sure how it got there and how to make it stop.
What I'm seeing is when I hit set legend at some point it keeps remembering the text used previously. So I go to create a new cue someplace, and the legend auto populates with the text from the previous time I created a cue. While at times that might be useful, at other times it's troublesome as you end up with multiple cues with the exact same name if you aren't paying close attention.
Couldn't find anything easily in the manual to explain this behavior.
If there's a better / more efficient way of approaching any of this, I'm all ears.
Thankee..
Mark