I think you are referring to Attribute Tables? These are essentially preset palettes.
As far as I am aware it is not possible to generate these directly from Personality Builder so you will have to edit the files in a text editor. The easiest way is probably to create palettes in Personality Builder and then edit the tables slightly.
A standard RGB palette output from Personality Builder will look something like this in the file (taken from Generic, RGB, 3 DMX - GENRGB3D.R20):
Code: Select all
PFTABLE "Colour" -1 1 2 3
"Open" 1 FF FF FF
"Red" 2 FF 0 0
"Amber" 3 FF 7F 0
"Yellow" 4 FF FF 0
"Green" 5 0 FF 0
"Cyan" 6 0 FF FF
"Blue" 7 0 0 FF
"Purple" 9 7F 0 FF
"Magenta" 10 FF 0 FF
"Lavender" 8 B5 6E F0
PFEND
A table might look like this (taken from Generic, Generic RGB - RGBLTP.R20):
Code: Select all
PFTABLE "RGB Col" 4 1 2 3
"White" 1 ff ff ff
"Red" 2 ff 00 00
"Green" 3 00 ff 00
"Blue" 4 00 00 ff
"Magenta" 5 ff 00 ff
"Cyan" 6 00 ff ff
"Yellow" 7 ff ff 00
"Black" 8 00 00 00
"Gold" 9 d9 d9 19
"Orange" 10 ff 7f 00
"Purple" 11 99 32 cd
"Dk Turqu" 12 70 93 db
"Wood" 13 85 5e 42
"GrenYelow" 14 93 db 70
"LtGreen" 15 32 ce a6
"Blue" 16 4d 4d ff
"Pink" 17 ff 6e c7
"OranRed" 18 ff 24 00
"SpicyPink" 19 ff 1c ae
"Green" 20 00 ff 7f
PFEND
The important difference is the -1 and 4 in the PFTABLE header. 1/2/3 in the header refer to the channel offsets for RGB. If you take the 'RGB Col' table, change these offsets to match RGB in your fixture and paste it into the preset tables section of your R20 it should give you a colour mix table that works.