Madmapper Personality
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Madmapper Personality
Has anyone made a Madmapper personality? Not sure the best way to go about it. Any suggestions?
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- Posts: 23
- Joined: 11 Oct 2011, 10:56
- Location: Liverpool
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Here is the DMX chart.
Master
1: Master Fade (double)
2: Highligt Background (bool)
3: Show Test Pattern (bool)
Media
4: Select Media (int)
5: play (bool)
6: Go To Beginning
7: Loop (bool)
8: Scrub(double)
9: Scrub fine (double)
10: choose preset (int)
Value triggers bool: 0 -> off/false, 1->255 -> on/true
Extended fixture mode (enabled/disabled via preferences)
21: visibility surface position 1 in stack
22: opacity of surface position 1
23: blendMode of surface position 1
DMX value 0 : ignore alpha
DMX value 1 : add
DMX value 2 : over
DMX value 3 : over premultiplied
24: flip of surface position 1
DMX value 0 : no flip
DMX value 1 : flip horizontal
DMX value 2 : flip horizontal and vertical
DMX value 3 : flip vertical
25: red of surface position 1
26: green of surface position 1
27: blue of surface position 1
31: visibility surface position 2
32: opacity of surface position 2
33: blendMode of surface position 2
34: flip of surface position 2
35: red of surface position 2
36: green of surface position 2
37: blue of surface position 2
41: visibility surface next position
and so on …
Master
1: Master Fade (double)
2: Highligt Background (bool)
3: Show Test Pattern (bool)
Media
4: Select Media (int)
5: play (bool)
6: Go To Beginning
7: Loop (bool)
8: Scrub(double)
9: Scrub fine (double)
10: choose preset (int)
Value triggers bool: 0 -> off/false, 1->255 -> on/true
Extended fixture mode (enabled/disabled via preferences)
21: visibility surface position 1 in stack
22: opacity of surface position 1
23: blendMode of surface position 1
DMX value 0 : ignore alpha
DMX value 1 : add
DMX value 2 : over
DMX value 3 : over premultiplied
24: flip of surface position 1
DMX value 0 : no flip
DMX value 1 : flip horizontal
DMX value 2 : flip horizontal and vertical
DMX value 3 : flip vertical
25: red of surface position 1
26: green of surface position 1
27: blue of surface position 1
31: visibility surface position 2
32: opacity of surface position 2
33: blendMode of surface position 2
34: flip of surface position 2
35: red of surface position 2
36: green of surface position 2
37: blue of surface position 2
41: visibility surface next position
and so on …
You don't mention which console this is for.
Better documentation will almost certainly be required. That chart is horribly vague, particularly what happens between channels 11 and 20. A repeat of ch 1-10 as a second layer or reserved? Similarly 28-30 and 38-40. Ch 6 is probably Boolean but doesn't say. There is a suggestion that (double) means 16-bit but if that's true then where is the 'fine' half of channel 1?
And then there's the 'and so on...'.
Media server personalities are notoriously difficult at the best of times. I would suggest you request this officially via the library request page.
Better documentation will almost certainly be required. That chart is horribly vague, particularly what happens between channels 11 and 20. A repeat of ch 1-10 as a second layer or reserved? Similarly 28-30 and 38-40. Ch 6 is probably Boolean but doesn't say. There is a suggestion that (double) means 16-bit but if that's true then where is the 'fine' half of channel 1?
And then there's the 'and so on...'.
Media server personalities are notoriously difficult at the best of times. I would suggest you request this officially via the library request page.
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- Posts: 23
- Joined: 11 Oct 2011, 10:56
- Location: Liverpool
- Contact:
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