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Mask FX issue with multicell fixtures

Posted: 11 Dec 2021, 18:12
by antisthenes
Dear AVO Team,
I'm begging you to fix the Mask FX issue as soon as possible please.

Mask FX with dim at 100% over fired cue with Key Frame Shape on multicell fixtures brings dim at 0.

The same with single-cell fixtures works as expected. Mask FX cue with dim at full over Key Frame cue stops FX and brings dim at 100%.

The video: https://youtu.be/1IT4q1ZJbvU

Re: Mask FX issue with multicell fixtures

Posted: 11 Dec 2021, 18:47
by icke_siegen
nice video, and even with music.

BUT

if you had put the time into writing down the steps and button presses then it would have helped more.

(just a personal opinion - but I did plenty of training videos and submitted a bug or two...). Frankly I watched the video a few times and am still not finished to understand.

Re: Mask FX issue with multicell fixtures

Posted: 11 Dec 2021, 20:05
by antisthenes
Single cell RGBW fixture, 4 dmx

1. Playback with Key Frame Shape cue.
2. Playback with Mask FX and dim at 100%

When Playback 2 fired over running Playback 1, Key Frame FX stops and dim goes at 100%. This is expected behaviour.

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Multicell fixture

1. Playback with Key Frame Shape cue.
2. Playback with Mask FX and dim at 100%

When Playback 2 fired over running Playback 1, Key Frame FX stops and dim goes at 0%. This is unwanted behavior.

Same with tracked cuelist. It means, I can't stop FX in cuelist and make fixtures at full.

Re: Mask FX issue with multicell fixtures

Posted: 11 Dec 2021, 21:19
by antisthenes
Founded by Alex dB (discord community) workaround for now:

Select cells, set them at full, merge into the mask fx cue.