Mask FX issue with multicell fixtures

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antisthenes
Posts: 27
Joined: 08 Aug 2013, 19:30
Location: Moscow, Russia

Mask FX issue with multicell fixtures

Postby antisthenes » 11 Dec 2021, 18:12

Dear AVO Team,
I'm begging you to fix the Mask FX issue as soon as possible please.

Mask FX with dim at 100% over fired cue with Key Frame Shape on multicell fixtures brings dim at 0.

The same with single-cell fixtures works as expected. Mask FX cue with dim at full over Key Frame cue stops FX and brings dim at 100%.

The video: https://youtu.be/1IT4q1ZJbvU
icke_siegen
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Joined: 02 Jul 2010, 10:29
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Re: Mask FX issue with multicell fixtures

Postby icke_siegen » 11 Dec 2021, 18:47

nice video, and even with music.

BUT

if you had put the time into writing down the steps and button presses then it would have helped more.

(just a personal opinion - but I did plenty of training videos and submitted a bug or two...). Frankly I watched the video a few times and am still not finished to understand.
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antisthenes
Posts: 27
Joined: 08 Aug 2013, 19:30
Location: Moscow, Russia

Re: Mask FX issue with multicell fixtures

Postby antisthenes » 11 Dec 2021, 20:05

Single cell RGBW fixture, 4 dmx

1. Playback with Key Frame Shape cue.
2. Playback with Mask FX and dim at 100%

When Playback 2 fired over running Playback 1, Key Frame FX stops and dim goes at 100%. This is expected behaviour.

---

Multicell fixture

1. Playback with Key Frame Shape cue.
2. Playback with Mask FX and dim at 100%

When Playback 2 fired over running Playback 1, Key Frame FX stops and dim goes at 0%. This is unwanted behavior.

Same with tracked cuelist. It means, I can't stop FX in cuelist and make fixtures at full.
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antisthenes
Posts: 27
Joined: 08 Aug 2013, 19:30
Location: Moscow, Russia

Re: Mask FX issue with multicell fixtures

Postby antisthenes » 11 Dec 2021, 21:19

Founded by Alex dB (discord community) workaround for now:

Select cells, set them at full, merge into the mask fx cue.

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