Slow response after adding more lights
Posted: 11 Mar 2017, 12:25
I'm running titan mobile with a lenovo i5 3ghz 12gb Ram, no other programs run in the background, the laptop is strictly for lights. So occasionally I ran into this problem when I updated to version 10, but now i added a lot of led pixels, its constant. Basically I run into the problem every time I try to Pixel Map a lot of fixtures, by a lot I mean >+400 pixels, which really isn't a lot, but I wonder what is the max that mobile can handle?
The titan server running in the background will max out my processor speed, will just make the mobile software run slow and or crash the output signal to dmx out of the board. Can someone explain what "Titan Server" is? I assume its what is pushing signal to the board.... I have both titan mobile and titan server running in the background, titan mobile runs good and never hits max.
I'm wondering if you all thought I need a computer now with a higher processor speed? or if there was a update for the server I missed? Or if you think its a bandwidth issue and I should buy equipment to output with artnet? Thanks for your thoughts
~ Nate
The titan server running in the background will max out my processor speed, will just make the mobile software run slow and or crash the output signal to dmx out of the board. Can someone explain what "Titan Server" is? I assume its what is pushing signal to the board.... I have both titan mobile and titan server running in the background, titan mobile runs good and never hits max.
I'm wondering if you all thought I need a computer now with a higher processor speed? or if there was a update for the server I missed? Or if you think its a bandwidth issue and I should buy equipment to output with artnet? Thanks for your thoughts
~ Nate