Search found 20 matches
- 17 Apr 2022, 21:10
- Forum: Avolites Consoles
- Topic: Keep function value when attribute condition changes?
- Replies: 4
- Views: 3410
Re: Keep function value when attribute condition changes?
Sorry for the late reply, thank you for the information, it would be a useful feature for me. I tried the function index before when I was trying to use it to set a default function for a condition but it didn't work consistently. It worked as you describe for Spin but didn't work the same for thing...
- 07 Apr 2022, 14:19
- Forum: Avolites Consoles
- Topic: Keep function value when attribute condition changes?
- Replies: 4
- Views: 3410
Keep function value when attribute condition changes?
Can a function value be kept when the attribute condition changes? By example, if I have an attribute in a personality with two conditions like: Condition 1: Function id=1 range=0~100 WheelPos=0 Function id=2 range=0~100 WheelPos=1 Condition 2: Function id=3 range=0~100 WheelPos=0 Function i...
- 04 Apr 2022, 20:28
- Forum: Avolites Consoles
- Topic: Unable to edit a groups fixture order when group consists of cells
- Replies: 14
- Views: 10744
Re: Unable to edit a groups fixture order when group consists of cells
How are you seeing the output from the example? DMX, actual fixtures or visualiser? I have to guess that you are looking at actual fixtures or visualiser and that your fixture orientation does not match the example setup. In the example I specifically said that cell 1 of each blinder would be closes...
- 03 Apr 2022, 20:11
- Forum: Avolites Consoles
- Topic: Unable to edit a groups fixture order when group consists of cells
- Replies: 14
- Views: 10744
Re: Unable to edit a groups fixture order when group consists of cells
My comment about stacking was to say that stacking shouldn't be an absolute requirement to getting the fixture order you want for this effect. Stacking is valid and won't cause any problems for playback, I don't think there are any downsides when using it the way you are. Some examples of downsides ...
- 01 Apr 2022, 15:37
- Forum: Avolites Consoles
- Topic: Unable to edit a groups fixture order when group consists of cells
- Replies: 14
- Views: 10744
Re: Unable to edit a groups fixture order when group consists of cells
If you need to stack the cells in the layout to get the fixture order you want then that is a problem. It shouldn't be like that, it hasn't worked like that in the past. I did a quick test on V15 PC and I don't see it, I can set the fixture order in the layout without stacking. If you are not reusin...
- 30 Mar 2022, 23:29
- Forum: Avolites Consoles
- Topic: Unable to edit a groups fixture order when group consists of cells
- Replies: 14
- Views: 10744
Re: Unable to edit a groups fixture order when group consists of cells
Can you not set the order through the cells group layout? By example, if you have a batten type fixture with 8 cells, you could set cells group layout with 2 rows of 4. Place cells 1 thru 4 on the first row and cells 8 thru 5 on second row. Something like this: |1|2|3|4| |8|7|6|5| After setting the ...
- 19 Jun 2020, 14:35
- Forum: Avolites TitanOne Support
- Topic: TitanOne Sim + Realizzer 3D 1.8
- Replies: 5
- Views: 5533
Re: TitanOne Sim + Realizzer 3D 1.8
For your Art-Net question, what you describe is expected. Art-Net supports up to 32768 universes so for the desk there is 32768 "available" universes, it would be impractical to list them all in a single window. You can "batch assign" universes, when you tap a universe on the lef...
- 15 May 2020, 14:44
- Forum: Avolites Consoles
- Topic: Incorrect quick merge mask for shared/normal palettes after undo.
- Replies: 0
- Views: 6417
Incorrect quick merge mask for shared/normal palettes after undo.
Desk Type: Arena Software Version: V13.0 Hardware Setup: 1 x Arena (Standalone) Issue: When merging values from additional attribute groups into an existing shared or normal palette via <Record> (Palette) [Merge] then undoing the merge, further updating of the palette shows the quick merge mask incl...
- 14 Nov 2019, 11:19
- Forum: Avolites Consoles
- Topic: Fixture exchange maps range values as relative percentage?
- Replies: 2
- Views: 2621
Re: Fixture exchange maps range values as relative percentage?
Thank you for your thoughts and comments niclights. I agree that currently the way it is working is fundamentally wrong. It is strange that there are features or areas of the console that I would expect to work in relative percentages but it is working in absolutes then there are features and areas ...
- 13 Nov 2019, 13:14
- Forum: Avolites Consoles
- Topic: Fixture exchange maps range values as relative percentage?
- Replies: 2
- Views: 2621
Fixture exchange maps range values as relative percentage?
Can anyone tell me what are the advantages of fixture exchange mapping range values as relative percentage rather than absolute and is there an option to change it? If the matching functions are defined as 0-100% ranges then it makes no difference but when the ranges are different the results from m...
- 07 Nov 2019, 21:11
- Forum: Avolites Consoles
- Topic: Layouts revert to default when merging or replacing groups with groups
- Replies: 0
- Views: 7340
Layouts revert to default when merging or replacing groups with groups
Desk Type: Arena Software Version: V12 Hardware Setup: 1 x Arena + 1 x TNP (on closed Nv2 wireless network) Issue: Layouts revert to default when merging or replacing groups with groups Steps to reproduce: Merging 1. Create two groups containing an amount of fixtures and apply layouts to each, examp...
- 07 Nov 2019, 19:34
- Forum: Avolites Consoles
- Topic: Unable to edit a groups fixture order when group consists of cells
- Replies: 14
- Views: 10744
Unable to edit a groups fixture order when group consists of cells
Desk Type: Arena Software Version: V12 Hardware Setup: 1 x Arena + 1 x TNP (on closed Nv2 wireless network) Issue: Unable to edit a groups fixture order when group consists of cells (sub-fixtures) Steps to reproduce: 1. Create a group containing an amount of cells. 2. Unfold the fixtures containing ...
- 07 Nov 2019, 19:06
- Forum: Avolites Consoles
- Topic: Unable to remove cells (sub-fixtures) from groups
- Replies: 1
- Views: 2170
Unable to remove cells (sub-fixtures) from groups
Desk Type: Arena Software Version: V12 Hardware Setup: 1 x Arena + 1 x TNP (on closed Nv2 wireless network) Issue: Unable to remove cells (sub-fixtures) from groups Steps to reproduce: 1. Create a group containing an amount of cells. 2. Unfold the fixtures containing the cells. 3. From a clear progr...
- 07 Nov 2019, 18:25
- Forum: General Discussion
- Topic: V12 Titan Simulator works in offline mode only?
- Replies: 3
- Views: 6358
Re: V12 Titan Simulator works in offline mode only?
Thank you for the information Gregory, passing the /online flag works for me.
- 31 Oct 2019, 11:16
- Forum: General Discussion
- Topic: V12 Titan Simulator works in offline mode only?
- Replies: 3
- Views: 6358
V12 Titan Simulator works in offline mode only?
With Titan Simulator versions prior to V12, if I had a T1 plugged in, the simulator app would run in "TitanOne" mode and I could work on show files unencumbered by the DMX spoilers you get when in offline mode. With V12, the simulator seems to work in offline mode only, I have tried runnin...