Search found 52 matches
- 30 Aug 2019, 11:00
- Forum: Avolites Consoles
- Topic: Group Layout Fan Offset bug.
- Replies: 0
- Views: 9173
Group Layout Fan Offset bug.
Hello i noticed that if you fan pan attribute using a group with a layout you get a slight offset (not fanning into centre). video link: https://youtu.be/-C5Iuul-T3w description of video: First i fan two groups using fan within group enabled, they fan into centre. next i created a new group with old...
- 11 Aug 2019, 11:33
- Forum: Avolites Consoles
- Topic: Key frame effect not triggering while swoop active
- Replies: 1
- Views: 4207
Key frame effect not triggering while swoop active
hi,
using titan mobile v11.3. noticed a bug where ltp channels of key frame shapes do not work if you activate the key frame while holding down swoop on a different playback.
video:
https://youtu.be/C8ev_z8zww8
using titan mobile v11.3. noticed a bug where ltp channels of key frame shapes do not work if you activate the key frame while holding down swoop on a different playback.
video:
https://youtu.be/C8ev_z8zww8
- 06 Aug 2019, 16:11
- Forum: Avolites Consoles
- Topic: Multy cell effect editing problems
- Replies: 2
- Views: 5533
Re: Multy cell effect editing problems
hi
i made a video. I noticed that if you select all of the fixtures again you can edit it. but not if you select only odd or even lights
link: https://youtu.be/5sumP47w5mU
let me know if you need an explanation of the video.
i made a video. I noticed that if you select all of the fixtures again you can edit it. but not if you select only odd or even lights
link: https://youtu.be/5sumP47w5mU
let me know if you need an explanation of the video.
- 03 Aug 2019, 22:00
- Forum: Avolites Consoles
- Topic: Multy cell effect editing problems
- Replies: 2
- Views: 5533
Multy cell effect editing problems
I have 4 sunstripes patched in 10ch mode. titan v 11.3. {select group}, {shapes and effects}{shape generator}{crate}{dimmer}{dimmer spread}{run on sub fixtures (linear)} [10] {spread} {deselect group} {select same group again} [5]{spread} value does not change. in short, if you are creating a multy ...
- 22 Jul 2019, 12:11
- Forum: Avolites Consoles
- Topic: Multi cell effects not importing
- Replies: 5
- Views: 7965
Re: Multi cell effects not importing
Hello, did some further analasys on v11.3 symulator at home using the built in capture.
Noticed that if you copy the lights the multy cell effects are not working for the copied light
If you exchange the lights the multy cell effects still work normally on the different type of light.
Br
Urban
Noticed that if you copy the lights the multy cell effects are not working for the copied light
If you exchange the lights the multy cell effects still work normally on the different type of light.
Br
Urban
- 22 Jul 2019, 11:27
- Forum: Avolites Consoles
- Topic: Multi cell effects not importing
- Replies: 5
- Views: 7965
Re: Multi cell effects not importing
Hello
Noticed this on a rental arena v11.3 and duble checked it on a simulator v11.3 at home.
Br
Urban
Noticed this on a rental arena v11.3 and duble checked it on a simulator v11.3 at home.
Br
Urban
- 21 Jul 2019, 10:11
- Forum: Avolites Consoles
- Topic: Filter relevant pallettes not working after exchange or edit personality.
- Replies: 5
- Views: 6072
Re: Filter relevant pallettes not working after exchange or edit personality.
This happens to me all the time...
- 20 Jul 2019, 11:10
- Forum: Avolites Consoles
- Topic: Fade mode 2 , flash + swoop bug
- Replies: 2
- Views: 4725
Fade mode 2 , flash + swoop bug
Hello Found a bug when using fade to fader cues and holding down flash and swoop buttons. Step by step with example below: (Spots star red, down position) 1. Store a cue (fade mode 2) with dimmer and some ltp values ( white, up position ) 2. Hold flash (white, up) 3. Still hold flash, start hold swo...
- 20 Jul 2019, 10:46
- Forum: Avolites Consoles
- Topic: Multi cell effects not importing
- Replies: 5
- Views: 7965
Multi cell effects not importing
Hello I noticed that when importing an effect from another show the multy cell effects do not import as multy cell but as whole lights. This even happens when importing on the same lights as the origin effect. The effects are crated with shapes and effects engine and then selected run on sub fixture...
- 03 Jul 2019, 07:53
- Forum: Avolites Consoles
- Topic: Shape Color Effect (with no mixing color)
- Replies: 3
- Views: 5158
Re: Shape Color Effect (with no mixing color)
There is a way to do this, but you need to create you own shape in the shape file. What you need is to create a shape where red is +1000 the other colours are -1000 and when red is -1000 the other colours are 0. To learn and understand this i recommend https://www.avolites.de/wiki/shapes:introduction
- 03 Jul 2019, 07:46
- Forum: Avolites Consoles
- Topic: fixture order not linking
- Replies: 2
- Views: 5615
Re: fixture order not linking
Thank you for your anwser. I understand the groups and cues are not linked. Maybe first add the option that the settings of linked cues are also linked. So that if you change the fixture order of one cue in the edit times menu the other linked cues also change... Also i noticed that if you edit effe...
- 28 Jun 2019, 12:48
- Forum: Avolites Consoles
- Topic: fixture order not linking
- Replies: 2
- Views: 5615
fixture order not linking
hello I dont know if this is considered a bug or should be requested as a feature. I noticed that when changing group orders, the effect order changes correctly :D but in cues that i use with overlap the orders does not. I can survive that, but what bothers me it that if i use the same cue on differ...
- 28 Jun 2019, 12:23
- Forum: Avolites Consoles
- Topic: 16 bit attributes
- Replies: 0
- Views: 8734
16 bit attributes
hello i am just wondering how 16 bit channels are treated in shape generator. yesterday i noticed some mhs with 16 bit pan and tilt mooving very clunky on a very slow pt effect and this did not happen wit a long fade between positions. I know that 16 bit pan and tilt are joined in the control on the...
- 14 May 2019, 16:35
- Forum: Avolites Consoles
- Topic: Possible blind bug v11.3
- Replies: 3
- Views: 5678
Re: Possible blind bug v11.3
Thank you for your reply.
- 14 May 2019, 10:15
- Forum: Avolites Consoles
- Topic: Possible blind bug v11.3
- Replies: 3
- Views: 5678
Possible blind bug v11.3
Hello I stumbeled upon some strange behavior when using blind mode. https://www.youtube.com/watch?v=Vh5U3ioWLSs&feature=youtu.be 1. 3 cues with dimmers only, working 2. Enter blind mode 3. Select fixtures, colour 4. Enter fade time and exit blind mode 5. Try to dimm the lights down, dimmers dont...