Search found 99 matches

by Quidam
04 Dec 2020, 14:49
Forum: V15 Open Beta Bug Reporting
Topic: Feedback... and feature request(s)
Replies: 1
Views: 373

Feedback... and feature request(s)

Hi, Since Peter suggested this would be the best place for V15 feedback and feature requests (instead of the fb group and the idea section), here I am. (After this one I'll leave the forum alone for the weekend I promise) First thoughts regarding the Timeline: 1) NICE ! Great work ! Now, for the fea...
by Quidam
04 Dec 2020, 11:57
Forum: V15 Open Beta Bug Reporting
Topic: Playback release when Stop or Rewind
Replies: 2
Views: 251

Playback release when Stop or Rewind

One TL, one track, one intensity cue. Recorded live but stopped with pb active. See image here : https://drive.google.com/file/d/1KecnZH7kCZsTNBvS_z-uTKjnxUOmPeRp/view?usp=sharing https://i.postimg.cc/FFfgRwXq/I-cue.png (TL is on a pb fader, the intensity cue next to it. TL release Options are all e...
by Quidam
04 Dec 2020, 08:34
Forum: V15 Open Beta Bug Reporting
Topic: Timelines unaffected by Release All
Replies: 2
Views: 228

Timelines unaffected by Release All

Hi, Beforehand, as I said in the FB group : thanks guys, TL is a great feature :!: Still exploring here, trying to understand how it behaves. Regarding Release : I can release a TL using [Release + Swop], just like with a pb, but it seems timelines are unaffected by Release All (and/or [Release Rele...
by Quidam
25 Jan 2020, 13:50
Forum: General Discussion
Topic: [Bug Report] Live edit of mode 3 cues
Replies: 1
Views: 3020

[Bug Report] Live edit of mode 3 cues

Hi, I reported this on the fb group with v12.0. I haven't received an answer so I don't know if it's been logged ; sorry if it's redundant. The bug is still here in V12.1 : Trying to edit a live m3 pb (as in 'record merge a channel in it') yields unexpected flashes : -------- New Show. -Patch BMFL B...
by Quidam
08 Oct 2019, 09:33
Forum: Avolites Consoles
Topic: How can I make a timecode frame rate change?
Replies: 4
Views: 3075

Re: How can I make a timecode frame rate change?

Update : it seems we *can* change the internal tc fps after all : if I set MIDI and SMPT tc to 100fps, internal allows me to enter .99 times. The FPS settings in the menu still always displays 44, and I have no idea if the internal TC is effectively clocking at 100 fps. Anyway, something's fishy her...
by Quidam
08 Oct 2019, 09:06
Forum: Avolites Consoles
Topic: How can I make a timecode frame rate change?
Replies: 4
Views: 3075

Re: How can I make a timecode frame rate change?

Hi, Digging this old post because that last question wasn't answered (and also to add another one) : So you can't change the frame rate of the internal timecode source to anything other than 44? Also, the internal timecode settings indeed shows '44fps' but the real fps seems to be 25. (V11.3 here) I...
by Quidam
27 Sep 2018, 10:40
Forum: Avolites Consoles
Topic: DMX Workspace broken
Replies: 2
Views: 1068

Re: DMX Workspace broken

Perhaps context options to toggle actual output on/off or something like that.


I totally agree with this statement - and actually accordingly submitted a feature request a few hours ago.

Thanks for your reply, Nick ; glad to know this is limited to PC Suite.
by Quidam
27 Sep 2018, 08:05
Forum: Avolites Consoles
Topic: DMX Workspace broken
Replies: 2
Views: 1068

DMX Workspace broken

Hi, Dunno if this has already been reported (for my part I just discovered it while trying V11.1 in sim) but it seems the DMX workspace is kinda broken since V11.0. - It does not update and stays frozen on whatever state it was when you opened it, so it's not possible to monitor dmx activity live, a...
by Quidam
15 Jun 2018, 11:21
Forum: Avolites Consoles
Topic: Crappy old dimmer vs. Avo DMX
Replies: 1
Views: 1246

Crappy old dimmer vs. Avo DMX

Hi, So, here we go again : I'm having trouble with old and/or cheap equipment : flickering and/or unwanted levels. I'm not having problems with other desks (or with my Swisson tester), yadda yadda - the usual stuff already described elsewhere in the forum. Break length mod/extra stop bit did not sol...
by Quidam
28 Sep 2017, 12:05
Forum: Avolites Consoles
Topic: Recording Palettes from DMX output
Replies: 1
Views: 1204

Recording Palettes from DMX output

Hi, Here's an interesting idea applicable on other systems (MA, Chamsys) but which is, if I'm not mistaken, not possible on Titan for the moment : https://www.youtube.com/watch?v=mBlyK-JbLQU Too long, didn't watch : the guy is creating positions palettes in minutes by applying a pan-tilt fx/shape on...
by Quidam
08 Aug 2017, 17:07
Forum: Avolites Consoles
Topic: Shape palettes v10.1
Replies: 7
Views: 2985

Re: Shape palettes v10.1

it seems to work as long as the group was used to make the shape palette Ha, yes indeed, and removing fixtures you later added to the group does also work. It just fails as soon as you try to remove 'origina' fixtures from it. Thanks for the input ; that's good to know. However, even if the trick w...
by Quidam
08 Aug 2017, 14:44
Forum: Avolites Consoles
Topic: Titan Feature Requests
Replies: 224
Views: 145496

Re: Titan Feature Requests

A Goto Top function for cuelists key profiles. i.e. if first cue is 1, pressing the 'top' button will go to cue 1 if first cue is 0.5,... go to cue 0.5 Useful, for example, if you're building Intensity/Fx CL in a cuestack style : first cue is plain @full for all fixtures, following cues are dimmer fx.
by Quidam
03 Aug 2017, 00:15
Forum: Avolites Consoles
Topic: Shape palettes v10.1
Replies: 7
Views: 2985

Re: Shape palettes v10.1

(Just a quick note, expanding on the same topic, so I thought it wasn't worth a new post).

While trying to do something similar I noticed that the "Link Shapes to Groups" function introduced in V10.1 seems not to be working when you build your shapes with shapes palettes.
by Quidam
17 Jul 2017, 17:28
Forum: Avolites Consoles
Topic: Bug report mode 3
Replies: 2
Views: 1610

Re: Bug report mode 3

So, I tested it in V8.1, V9 and V10 (all hail Titan Switch and Sebastian). Everything behaves as expected in previous versions, including V10.0 : The shape is killed with everything else and the beams go full. For V10.1, I started with a new showfile and a basic setup : a few beams and 4 washes. Thr...
by Quidam
17 Jul 2017, 17:02
Forum: Avolites Consoles
Topic: Bug report mode 3
Replies: 2
Views: 1610

Bug report mode 3

Here's a bug report (or maybe there is something in shapes vs. mode 3 that I don't get quite well). (What follows is purely for the sake of explaining ; the point is not to find another way to do it :) ) : Let's say I have a few playbacks running and a nice stage look. At one point I intend to kill ...